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Browsing all posts tagged "Dead Space"

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Other popular tags: Sony, Xbox 360, PS3, Activision, Microsoft, EA, Nintendo, Wii, PC, fail, DLC, Xbox Live, Modern Warfare 2, Xbox, Girls, journalism, Review, video, Ubisoft, Valve, Xbox Live Indie Games, gaming, Kotaku, DRM, UK, DS, Left 4 Dead, PSP, XNA, Disregarded Demographics

EA Concerned With Wii’s Performance
verygoodyear

Sam "verygoodyear"
News Thursday, December 10th 2009

Fail?John Riccitiello, CEO of Electronic Arts has recently spoken to Gamasutra regarding a variety of topics, but most interestingly; the Nintendo Wii. Riccitiello expressed disappointment with the Wii’s sales, especially with regards to its current US price point. “If they maintain $199 and don’t innovate, they’re going to have a hard time competing” Riccitiello said, as well as pointing out that the Wii has the possibility to pick up previous PS2 sales, if it lowered its price.

The problem with the Wii is that it seems people don’t tend to buy many games, getting Wii Sports or Wii Fit is sufficient for most players. The Xbox 360 and PlayStation 3 have a much more dedicated fanbase, meaning that they’re more likely to shell out on games.

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Dead Space: Extraction Fails to Extract Money From Gamer’s Wallets
player66

Brett "player66"
News Wednesday, October 21st 2009

NPD SHOCK HORROR!

Dead Space: Extraction is EA’s latest attempt to crack the Wii marketplace and the first spin-off title for the Dead Space franchise. Although it was released on September 29th, DS:E has sold a meager 9,000 copies in September. They only had five days to sell those 9,000 copies (NPD’s figures go through October 3rd), but that number includes pre-orders and the first five days of sales.

In an interview with Edge Online, EEDAR analyst Jesse Divinich suggested sales of 20,000 plus for October wouldn’t be out of the question. Still, at that rate EA’s probably taking an enormous loss on the title. A supposed EA-Visceral employee has sounded off their disappointment along with a promise of repercussions for the company’s future Wii development. It’s almost a given that we’ll see a major price drop on DS:E by Black Friday.

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EA Accidentally Give Games Away For Free
Gandysampras

Andy "Gandysampras"
News Saturday, October 10th 2009

WhoopsUPDATE: Looks like EA have rectified the mistake made earlier today. The three games now come out at £14.99 total and it only took them seven hours to notice. Surely a company as big as EA can sort out such a damaging mistake quicker than this. Even when you look past the monetary losses (especially for a company as successful as EA) the embarrassment alone would be encouragement enough to get it sorted out as quick as humanly possible.

In regards to the money, I really do wonder how many people would have actually downloaded these games had it cost them a single penny. I’m wagering not very many at all. Unfortunately still no response direct from EA themselves, maybe they are just too embarrassed to comment.

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What to do With All This PAX Stuff?
wardrox

John "wardrox"
Competition Wednesday, September 30th 2009

So much stuff!

Now that I’m back from my adventures I can finally gather together all the stuff we collected at PAX that we will be giving away over the next few days. Click on the pic above for a larger version.

In there are, amongst many other things; 8 T-Shirts (possibly more, I’m still doing laundry), 2 pairs of Deca Sports gloves, a MAG beta code, 2 Hello Kitty MMO beta CDs, 3 comics, far too many stickers, 2 copies of LoTR online: Mines of Moria, a couple of paper craft GTA:Chinatown cars and 11 Xbox Avatar PAX T-shirts.

Any idea how we give these away?

Negative Gamer Review: Dead Space (PS3)
wardrox

John "wardrox"
Critique, Review Sunday, November 30th 2008

oooh, scary

Dead Space is a new IP from the small, family-run publisher EA. It’s a third person survival horror set on a rather rusty spaceship. During the campaign you take the role of the silent Isaac Clarke as he travels through the planet-cracking, monster-infested ship, The USG Ishimura. Isaac and his team have been given the job of fixing whatever caused the Ishimura to drop out of contact with its corporate owners.

Each level takes the form of an area of the vast ship, with the start and end usually being the tram station. At each stop Isaac has three or four jobs to do out of a fairly unimpressive list: collecting items, pressing buttons or meeting someone (or something). Once done, it’s on to the next stop with a light smattering of story to try to keep things interesting.

As you travel through each level, you slowly begin to learn more about the fate of the crew; a fate closely tied to the other creatures you meet on board. Referred to as Necromorphs, the grossly deformed figures come in your usual survival horror range and will be your main enemy. Not to worry, as your trusty collection of engineers’ tools allow you can quickly dispose of your enemies, one limb at a time.

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How Dead Space Seems Designed to Reduce Fun
wardrox

John "wardrox"
Editorial, Rant Saturday, November 8th 2008

Over the past few days I have been struggling my way through EA’s most recently copied created IP, Dead Space, for an NG review. After a thrilling and frightening first hour or so, the game began to become a bit of a chore. By the 5 hour mark I was hoping this was a minor hitch and things would soon improve, but after a couple more hours of arduous battling against the game, I’m almost at the point of giving up.

What went wrong? How did a game, praised by nearly every corner of the videogame world, drive me to this point? I’ll go into much more detail about the game in my review, but here are some bullet points describing a few ways Dead Space fails to engross or amuse and in some cases, actively frustrates me.

  • When creating an innovative new HUD and menu system, make sure it’s at least as good, if not better than a traditional HUD. Dead Space’s 100% in-game HUD system looks great on paper and in videos, but sometimes becomes utterly worthless. For example, the first time a monstor latched onto me I died. Not because I didn’t “press X” fast enough, but because the “X” symbol projected out of my suit telling me what to do was out of camera shot. The game tries, yet annoyingly frequently fails, to give you the information you need.
  • Spread throughout the levels are not just voice logs, but also text logs. On my standard definition screen, unless I actively sit forwards and squint, the text is unreadable, causing me to miss out on large parts of back story (I assume they’re back story, I couldn’t really work out what they were).
  • On the topic of the story, could it be less inventive? I don’t want to spoil any of the two-dimensional plot, but you can probably work it all out from the following words; Space ship, “mysterious artefact”, wife, religion, monsters.
  • The scary parts in the game often come from nothing happening, generating that ever growing fear that something will. The game has great sound design and often uses it to brilliant effect. The rest of the time however, you find yourself being “scared” by monsters jumping out at you at very predictable moments. After a couple of hours play, monsters and what triggers their “surprise” arrival, become entirely predictable.
  • Stuff sneaking up behind you is very rarely scary. Most of the time, especially when the monster in question interrupts attacks, it’s just annoying. Imagine walking up to somebody and shoving them in the back. The person isn’t excitedly frightened, they’re pissed off at you.
  • Some of the large “puzzles” take 10 or 15 minuets to complete (subtracting the time wasted by overly vague instructions and directions) and many don’t have a checkpoint at the end. A puzzle is only ever remotely fun the first time you do it. Spending 10 minuets pushing boulders around, only to be killed by a random monster the game kindly dropped on me does not make me enjoy myself more.
  • For every single level, there is an end result you are trying to achieve, and for some tacked-on and contrived reason, you have to go to 3 or 4 places, kill/pick-up/activate/deactivate something, then repeat, a lot.
  • The game’s bugs can kill you. This entire rant is being written after the game broke and killed me. Some doors display a quick “loading” animation before opening. Presumably to allow the large levels to be cached in parts. Apparently, the designers thought it would be a good idea to put one of these loading doors at an airlock. And it broke. Leaving me stuck, with 40 seconds of air left, staring at a door insisting that it was just about to open. To make matters worse, the next save point was on the other side.

Dead Space has an impressive polish, but it soon wears off leaving it’s repetitive core, bugs and interesting design choices on display.

When Zero Punctuation and Variety Magazine Offer The Best Reviews, There is a Problem
wardrox

John "wardrox"
Editorial, Rant Wednesday, November 5th 2008

Yesterday I bought Dead Space and thought it was awesome. Great graphics, stunning audio design and an overall exceptionally polished experience. Today, I’ve played 3 hours more and I’m struggling to stop myself trading it in for Saints Row 2. It’s become monotonous, bland and downright annoying to play.

Curious to see if things pick up and are worth slogging on for, I started looking around for other people’s take on the game. I was under the impression from all I had heard before buying that it was basically like BioShock but really scary. It was at this point I realised something rather unnerving: most of the reviews are just crap.

I knew a game review is no work of art, but I had always defended harsh criticism of them claiming that they are at least fair. Due in part because almost all the reviews I read were from Destructoid, who it turns out are the exception rather than the rule. The same can be said for indie blog Ripten, who wrote one of the few reviews that seemed actually honest. It was well balanced, and overall very positive, thought did mention that “six hours in, I was ready for it to be over, and my interest in the narrative began to wane”.

From reading a dozen or so of the more popular site’s reviews, they all seem to read almost identically. Here are nearly all reviews of Dead Space in 5 short sentences:

The game is scary. Here is a bit of generic story. The graphics are good. The sound is good. It is the best game ever.

None of the reviews make mention of the tedium of the missions, all of which seem to require you to go to a location, do something, then return back the exact same way you went. Game Informer’s review, for example, mentions not a single blemish in the game, except for “mundane” levels and “a poorly executed asteroid shooting gallery”, neither of which are important enough to dent the game’s 9.25 final score.

Gamespot’s review just doesn’t mention any of even the mildest bad points (on either of the 2 page review), resulting in a glowing 9.0 from them. GameDaily (who I’ve called out before) simply brush off any bad points by saying that Dead Space is simply “too good”. How can a game be too good to critique important aspects such as bland and repetitive missions?

Just as I was losing hope, I spotted a review from Variety (I know who they are). They gave one of the lowest scores the game has yet received. Variety also isn’t even a videogame site. And yet against my expectations, the review is a glorious deconstruction of Dead Space. It mentions all of the important factors as well as an honest explanation of the games flaws.

This was followed up with the most recent Zero Punctuation review. Often, I have dismissed ZP as simply entertainment (see the Braid review “no connection between the story and the gameplay” for just how wrong he can be), but in this case he picks up on exactly what is wrong with Dead Space; something professional game reviewers seem to have completely missed.

When Variety magazine and Zero Punctuation are offering more detailed, accurate and balanced reviews than the largest videogame-specific outlets out there, we have a problem. Granted it’s a problem we know exists, but I had no idea it was quite this bad. Reviews shouldn’t be “this is what PR people would say about the game. Go buy it”. They should be REVIEWS.

If I can stop myself from trading it in, the NG review of Dead Space will be up within the next few days, hopefully providing you with all the details the other reviews somehow forgot.

Haiku Preview: Dead Space (PS3)
wardrox

John "wardrox"
Critique, Haiku Tuesday, November 4th 2008

Shoot off their limbs
Atmosphere is impressive
Oh Shit! That’s not dead!