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Demo Impressions: Sonic and Sega All-Star Racing (Xbox 360)
Pendelton

Jon "Pendelton"
Critique, Demo Tuesday, February 9th 2010

Early yesterday I was made aware that a demo for Sonic and Sega All-Stars Racing appeared on Xbox Live. For some odd reason I’ve been waiting with anticipation for a chance to play this game. I really shouldn’t; there hasn’t been a decent company-theme racing game since the last Mario Kart, and I’m not a racing game fan in general (aside from the occasional afternoon spent with Burnout 3). I am however a closeted Sega fan.

From younger family members I have played and enjoyed Super Monkey Ball, Billy Hatcher, and Samba De Amigo. I also have a soft spot for Shenmue, Space Channel 5, and Jet Set Radio Future. All of these titles are accounted for in this game, including the major Sonic characters and, for some reason, Banjo and Kazooie. Along with the major fan-service given in this game, I was surprised to find the demo showed some promise.

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Demo Impressions: Dante’s Inferno (PS3)
Philbart999

Phil "Philbart999" Doherty
Critique, Demo Thursday, December 17th 2009

This is a book!

A demo should do a few things in my opinion. It should lay the groundwork for any relevant story points, it should give the player a strong sense of what the gameplay will be like, and ultimately, it should make the player want to play more of the game. The demo for Dante’s Inferno dropped last Thursday on the PSN and I finally got around to taking it through its paces. With all due respect to my old professors at Queen’s University and the Faculty of English, this demo impresses enough to take it off my “ignore” list.

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Demo Impressions: Batman Arkham Asylum (PS3)
junglistgamer

Mark "junglistgamer"
Critique, Demo Saturday, August 8th 2009

batman arkham asylum
With the resurgence of Batman’s popularity brought on by the recent cinematic offerings it was somewhat inevitable that we’d see an interactive extension of the franchise. Taking place in and around the iconic institution, the game opens with The Joker escaping from his captors and taking control of Arkham with Harley Quinn’s assistance. It’s a familiar plot development for fans of the comic and an adequate if uninspired setup for the game. Batman sets about tracking down the Joker and enters in to yet another of the games of cat and mouse that have defined their relationship for decades. In an attempt to give the player a sense of what it means to be Batman, the game takes the form of a stealth-brawler. In the limited confines of the demo this translates to a handful of tutorials for Batman’s combat and detection abilities culminating in one large room where they can be tested out.

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Battlefield 1943 (PS3) Demo Impressions

camp this

It’s rare that I’ll boot up a game and almost immediately go; “this is complete crap!”  Battlefield 1943 is just such a game.  Usually my distaste for a game will gently brew over a series of gaming sessions.  Not this time.  Despite my rather negative bent on things in general, I am a social service worker by profession after all; I actually do try to give games the benefit of the doubt.  But Battlefield 1943 is one of the more annoying experiences I’ve had on-line in quite a while.

The demo for the downloadable FPS, multiplayer-only, Battlefield 1943 dropped recently and it allows the player to experience thirty minutes of game-play for free before you are made to purchase the full game.  All of my matches in the demo were on Wake Island and I only played “quick-matches.”  I have a lot of friends who picked this up early and could have jumped into squads of people I know but I chose to stick with the quick-matches for the purpose of this “impressions” piece.

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Tour de France 2009 (Xbox Live Arcade) Demo Impressions
wardrox

John "wardrox"
Critique, Demo Thursday, July 16th 2009

Like this.... but with some bars and graphs and stuff.

The Tour de France is a world famous cycling race around the whole of France. I feel like I had to say that, just in case there were people who didn’t know. For about a month, hundreds of cyclists in dozen of teams race to get the best overall time, with a grand finale in Paris. The race traverses cities, countryside, and dramatic mountain cols. It’s a huge spectacle and one I’ve been lucky enough to see many times from the side of the road. Tour de France 2009 is the official video game of the race and can be found on Xbox Live Arcade for 800 points.

In what is almost the complete opposite to what I expected, the game has you take more of a manager’s role. Likely explained by the fact that the game is made by the same people who make, and is essentially a cut down version of, Pro Cycling Manager. If I’m being honest, that game’s title does not sound exciting to me.

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Science Girls Demo Impressions
wardrox

John "wardrox"
Critique, Demo Saturday, May 30th 2009

Nope, no nude scenes. Sorry.

Ok, let me explain. I was going through yesterday’s news when I found this demo impressions piece from Rock, Paper, Shotgun about an RPG called Science Girls. It’s made by Hanako Games, which as far as I can tell is a tiny indie developer looking to make games for girls. A developer that doesn’t just make pink games with dresses and all that girly B.S., but a developer that asks the question “why aren’t there more girl games with unicorns instead of prom dresses?” The game itself is billed as an RPG in which you control a group of school girl scientists as they battle an alien plant invasion, or something. Clearly, this game is targeted at me.

The game unfolds into 3 main things to do; talking, fighting and exploring. The talking is done through some still images and text boxes. Occasionally you get to pick an answer to a question, which might have some impact on something, maybe. The exploring is simply a basic grid showing where you are and the areas unexplored. The combat is where it gets interesting. Well, actually it isn’t. It feels like very generic turn based RPG combat with less animation than an early Pokemon game.

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UFC 2009 Undisputed (PS3) Demo Impression
darkwhitehair

darkwhitehair
Critique, Demo Wednesday, April 29th 2009

Ohh YEAH!
Mixed martial arts (MMA) has stayed relatively under the radar for a long time. Shows like Ultimate Fighting Championship are rising in popularity and their mix of fighting styles does make for more interesting viewing. THQ is cashing on this fame with UFC 2009 Undisputed, which comes out May 19.

UFC 2009 has been built from the ground up to look and play like an MMA Sim. The training mode is long and complex, even though the control scheme is simple. The four face buttons correspond to the four limbs on your fighter, the right shoulder buttons are for blocking low and high while the left shoulder buttons are for aiming your punches and kicks low and high. The training mode itself took me a while to complete and I had forgotten half the things by the end of it.

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Red Faction: Guerrilla Demo Impressions
wardrox

John "wardrox"
Critique, Demo Saturday, April 18th 2009

Boom, building shot

It’s the future, Mars is being colonised (and has a breathable atmosphere, apparently) and there is the smell of revolution in the air. Who could possibly be around to lead such a revolution with the colonists against the probably-evil-but-nobody-cares Earth Defence Force (EDF)? Why, you of course! You are Alec Mason, a minor (as in digging, not under-age) and you’ve had enough of the EDF pushing people around.

Red Faction: Guerrilla is a third person game where the main draw seems to be that everything is destructible. Everything. And it’s all sexy physics based. Buildings have structural supports, walls, windows, people. Each separate aspect can be destroyed in a multitude of ways, usually resulting in utter devastation. All for your sick, child like satisfaction the good of the people.

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Monsters vs. Aliens Demo Impressions
wardrox

John "wardrox"
Critique, Demo Thursday, April 9th 2009

Blue is innovative

See that image above? See how the gradients of brown have been replaced with blue and how the gritty, penis-like men’s men who say “fuck” have been replaced with fun? Yeah? I think I hurt myself with juxtaposition after playing Killzone 2 and then playing Monsters vs Aliens.

It’s the latest “make a game to go with the movie because that’s what we do now” game to come out and is available for every conceivable platform. I’ve just played the demo on the 360.

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Bob’s Game Demo Impressions
wardrox

John "wardrox"
Critique, Demo Tuesday, March 31st 2009

Bob's Game, so you don't have to.

Bob made a demo for his game. I played it. You shouldn’t.

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Assault on Dark Athena Demo Impressions (PS3)
darkwhitehair

darkwhitehair
Critique, Demo Sunday, March 29th 2009

quality photoshop... only on negativegamer.com

The franchise around Riddick is somewhat confusing. The first movie Pitch Black was pretty good. The second movie The Chronicles of Riddick was not. The game The Chronicles of Riddick: Escape from Butcher Bay was not based on the second movie and in fact the game was very good. It had innovative gameplay, a decent story and graphics that set the bar for all the other games in the PS2/Xbox generation. The developers had to do some tricky programming in order to get the best performance from the Xbox, which is why they couldn’t just simply port it to the Xbox 360. Despite being one of the best games of the last generation, this game was dropped in the Activision/Vivendi/Blizzard threesome.

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Halo Wars Demo Impressions. Apparently RTS Games Can Work On A Console.
Genfuyung

Steven "Genfuyung"
Critique, Demo Monday, February 23rd 2009

Halo Wars. Colors may very

I’ve never been much of a PC gamer. I know that there are those who swear by the mouse and keyboard and refuse to bring themselves down to the console gamer’s level when it comes to first person shooters. I say good day to them because Xbox Live is full of enough elitist pricks as it is. However, when it comes to RTS games I find myself siding with the PC crowd. The only games I’ve ever felt compelled to play on the PC were the Command & Conquer games. I can still remember playing the first Red Alert at school when our computers were supposed to be displaying quizzes or tests and quickly hitting the Windows key when a teacher would walk by. Indeed, PC gaming has been the only real avenue for RTS games for a very long time.

I’ve given some of the console versions a fair shot before. Red Alert on the original Playstation, Command & Conquer 3 on the 360, Battle For Middle Earth on the 360, and even the newest Red Alert all fail miserably when compared to their PC versions. I think that is where the problem lies: they’re just ports. They weren’t made with consoles in mind and rightly so. Why would a company bother to put any real effort into bringing something as complex and intricate as a fully featured RTS game to a platform that it simply wasn’t made for? I don’t blame EA for not putting a lot of effort into making the games fully functional on a console. Hell, I’m not even sure it would be possible to make those games work as well on the console as they do on the PC.

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Tom Clancy’s H.A.W.X Demo Impressions
Halfleft

Gavin "Halfleft"
Critique, Demo Saturday, February 14th 2009

jet2

D’ya think Tom regrets selling the rights to his name?

Anyway, a demo of the latest installation of a Tom Clancy game is now available on the Xbox 360 marketplace for download. This time we aren’t sneaking around with a glowing green tricloptic visor snapping necks but rather blowing shit up 3000 meters in the air in the near future. The last time I really enjoyed a fighter game was on the PS2 so I thought I’d give it a whirl. I thought it sensible to first play through the tutorial portion of the game which teaches you the controls and gives you a taste of combat.

The big difference this game seems to have over your usual fighter game is this ‘assistance OFF’ mode. Basically it is a mode that, when activated, pulls the camera way behind your jet in a very cinematic manner, putting your jet between you and your target. Depending on your control setting it can also switch the left stick from rolling to just pulling the plane left and right and prevent your jet from stalling. Other then the cinematic effect which looked pretty cool and the camera positions usefulness for tracking down a far away target, I found this assistance OFF mode to be awful. Much of the time you cannot see what you are chasing down or shooting at.

If you leave the game in assistance ON mode you pretty much have your run of the mill fighter game set-up. You have three camera settings; in-cockpit, HUD only from the cockpit perspective and a third person HUDless perspective from directly behind your jet. Leaving the game in assistance ON mode also enables the Enhanced Reality System or ERS. The ERS projects flightpaths onto the sky for the player to help with intercepting enemies. It is a nifty feature though it didn’t get used much. It was helpful when hitting ground targets obscured by buildings but when up against flying enemies the route it suggested didn’t seem any more efficient than the ones I used.

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Mirror’s Edge Demo Impressions (PS3)
wardrox

John "wardrox"
Critique, Demo Thursday, October 30th 2008

Long Version

Mirror’s Edge has been watched very closely and tentatively since the first trailers and gameplay videos started appearing several months ago. The refreshing surroundings, promise of immersing and fast gameplay and a severe lack of space marine have all helped to build the following and interest the game has seen. With the release of the demo we can all finally get our hands on Faith (not like that) and see what it’s all about.

After an installation taking just less than the time it takes to eat a bowl of cereal (I timed it), you are ready to get running. The first thing you notice comes even before the game starts, as the loading screen has been enjoyably covered up with a video, similar to the briefings in CoD4. The animated short gives a bit of insight into what’s going on in the world. Basically, the world is now very clinical, controlled and the population is brainwashed (This trailer explains all of it).

The first part of the demo is simple training grounds. Here you learn the basics. And they are basics. L1 is “up”, L2 is “down”, the sticks move and look, and thats about it. Jumping over gaps and up walls is handled with up, ducking, sliding and tucking your feet whilst in the air is handled with down. There is no “run” button, you simply gain momentum the longer you’re running, or after every successful object vaulted over/under. Where sixaxis controls rear their ugly head, alternate button presses can (and should) be used instead. It’s true that everything feels very natural, but only as much as your standard FPS feels natural.

After you have the basics sorted you meet Celeste, a fellow roof-runner. You follow her as she leaps and bounds over a series of roof-top obstacles. Her animation is impressive, yet still not quite accurate enough to avoid looking awkward in parts, even from a distance.

The soundtrack has an uplifting electronic vibe (as used in all the trailers). The sound of your breathing, jumping and landing are all excellent, but let down by the overuse of “city sounds”. You are continually reminded that you’re on a city roof-top by the dense traffic noises seeping up from below, but a quick glance over the side and you’ll be lucky to see more than 3 cars and maybe a dozen pedestrians.

The streets are also not the only thing to feel a little too empty. The rooms and rooftops are distinctly devoid of small details. All objects are either large or not there. Rooms feel very square and almost nothing can be pushed or interacted with in any way. It feels very similar to Half-Life in that respect. It continues this similarity with the speed at which you travel through levels. You are most definitely not meant to take your time and explore. Most of the time exploration is met with a quick death or checkpoint restart.

The second half of the demo sees you playing the “Financial District” level, the one featured in nearly all hands on videos. The “multiple routes” advertised are there, but switching between what feel like contrived paths is hardly ever done, as the way you want to go is almost always directly in front of you. The routes also bottle-neck frequently, or at least they did on the demo level. I can understand time-trial modes forcing you to try what little variation there is, but I know that’s something I would get bored of quite quickly.

As you continue parkouring (probably not a word) to your eventual destination, you will inevitably meet some police. And for once, violence is not the answer. During the demo level you’re encouraged to simply run away. When you eventually are forced into an unavoidable confrontation, a button press at just the right time disarms your opponent. This isn’t the only way to get past though as jumping off walls, flying kicks and sliding tackles are all possible.

Incidentally (and disappointingly) even if you do get a gun, they have very little ammo and are useless at the range you’re typically being shot at. Not that it matters unless you’re being shot at point blank range, you take little damage. If you are unfortunate enough to take one to the face, our trusted friend auto-health regeneration is on hand to help us through.

The demo ends with you making a daring leap onto the landing legs of a helicopter; an epic moment which feels just a touch artificial. Something echoed in most aspects of the game. Unless it is some deep metaphor relating to how Faith is actually not free, the continual feeling of being in the uncanny valley does detract from the overall polished experience.

The demo was fun, but with the bland presentation and simple mechanics, I struggle to see how it can be expanded out into a full, satisfying and good-value game without a lot of either padding or repetition. Also, the inclusion of a time-trial mode only accessible when you pre-order the game is just dumb.

Short Version

It’s like if Valve made a game about running, but not quite as good.

Quick Demo Impressions – Battlefield: Bad Company
wardrox

John "wardrox"
Critique, Demo Saturday, May 31st 2008

I don’t want to go on too much about this, I haven’t had that long to play with the game, but from my short time with the Battlefield BC demo, I can’t say I’m overly impressed.

Graphically, the game is nice. It’s no Call of Duty, but is a world away from the last demo I played; Haze. Character models and animations look very nice, but seem let down by the open, baron feeling maps. Short draw distance for details such as grass don’t help and the demo I played (PS3) seems to have issues smoothly anti-aliasing.

Gameplay wise, I have yet to be blow off my feet, in the figurative sense. Single player seems like your average modern-warfare FPS with a tactical, territory based edge. Multiplayer’s defend/assault seems, I guess by design, to never quite be balanced, though the first several matches were spent continually failing to learn the controls. Right trigger = fire, why can’t developers learn this already!

I haven’t played the demo too much, and it definitely hasn’t put me off enough to not give it more time, so it’s not all bad.