You know it’s a good sign for a company when the employees get laid off upon release of the game. Did I say good? I meant terrible. Despite the game releasing to quite positive reviews, Wolfenstein co-developer Endrant Studios recently cut a portion (of an undisclosed size) of its multiplayer team.
In reference to the axing of its employees, the studio reported that it had “recently completed a development cycle and have regrettably been forced to make adjustments to staff and headcounts.” They also added “We hope that they land on their feet quickly.” These “adjustments” come a bit over a year after the studio was formed, with Wolfenstein being their first game.
According to Endrant’s website the company looks to “Have fun, make games” by removing those things that “get in the way of creativity, passion and still being able to live a normal life.” Certainly this an obvious demonstration of that very philosophy, as employment can often get in the way of creativity. While this is not an unheard-of practice (earlier this year, for example, the America’s Army team were sacked after release of the game), it still strikes me as a pretty crummy thing to do to someone who has worked diligently on your game. My sympathies go out to everyone that has lost their job.
Via: Games Industry





So, no one’s going to fix the janky handling during MP matches then?
How is this surprising? This happens in all major companies. You get hired to do a job, then you get let go.